I want a bone to follow a path and copy the actual location and rotation to a specific bone.
When I add a copy location to the bone the location of the bones stays on x=0 y=0 z=0. But I want it to copy the actual location it is in, like if I animated it by hand and the xyz changes.
See gif for example. I know the cube is not a bone but this is just an example. It still doesn't copy the location to the cube.
How can I do this with objects and specific bones?
 [solution] Bake the animation select object/armature -> animation -> bake action and enable visual keying and clear Constraints. For Bake Data choose the one you are appying it to. If bone use bone if object use object.