I followed Jayanam's Blender Bake Normal Map Tutorial https://www.youtube.com/watch?v=DQPjIGncXcM but everytime I do this I get a low poly looking normal map.
I must be misunderstanding something fundamental here so sorry if this is a nooby question. I've marked seams on the UV of the low poly mesh, editted the extrusion and the max ray distance but nothing seems to work.
Any suggestions would be really appreciated. Thank you