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What on earth am I doing wrong here enter image description here

I followed Jayanam's Blender Bake Normal Map Tutorial https://www.youtube.com/watch?v=DQPjIGncXcM but everytime I do this I get a low poly looking normal map.

I must be misunderstanding something fundamental here so sorry if this is a nooby question. I've marked seams on the UV of the low poly mesh, editted the extrusion and the max ray distance but nothing seems to work.

Any suggestions would be really appreciated. Thank you

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1 Answer 1

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Shade smooth both. Use a sub div modifier in high poly if needed

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  • $\begingroup$ Thanks that's worked fine! So simple, really appreciate it though $\endgroup$
    – LewisO
    Jun 13, 2022 at 14:16

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