I'm new to Blender and texturing my models. I was wondering when I'm texturing something big like a house, do I need to UV unwrap every object of the house and texture every object separately (if so then what is the fastest way), or is there a way to move the entire house to Substances Painter in a way to choose which objects I want to texture?

  • $\begingroup$ One quick way to unwrap several objects is to select them and then use one of the UV unwrap methods that don't require seams, such as Smart UV Project. The result is a texture atlas for the objects, that is, no overlapping UV islands. For the textures, you can create/paint your own texture images or use PBR materials with mask images. Here is an example that shows the second approach: youtu.be/1aNnERnHRZg $\endgroup$
    – Blunder
    Jun 13, 2022 at 1:27
  • $\begingroup$ I see that the second approach is inside of blender, will the first approach work with substances painter? I think I prefer using different programs like zbrush for sculpting and substance for textures $\endgroup$
    – peled
    Jun 13, 2022 at 5:04
  • $\begingroup$ blender.stackexchange.com/questions/56610/… $\endgroup$ Jun 13, 2022 at 13:53


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