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I asked a question with an old account about moving eye textures and got an answer about using empties and the UV warp modifier. I cannot seem to find the question itself, so was wanting to know if anyone else knew how the process works. I'm trying to use it to be able to animate eye textures.

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    $\begingroup$ I've given some answers here, I hope it helps: blender.stackexchange.com/questions/181389/… $\endgroup$
    – moonboots
    Jun 12, 2022 at 12:00
  • $\begingroup$ @moonboots you could post it here again, it would get accepted (since the question mentions it) $\endgroup$ Jun 12, 2022 at 13:40
  • $\begingroup$ actually it's better to point to the page if the question has already been answered $\endgroup$
    – moonboots
    Jun 12, 2022 at 13:46

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I'm not sure what you mean, but here's a solution: Add an empty, and in the texture coordinate node (if you don't have one, add one and connect it into the vector of your textures, add a mapping node in between for more control over size/location/dimensions/rotation) of your material, there will be an object input. Select your empty from there and now if you move your empty the texture will move with it.

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  • $\begingroup$ I've tried that solution, but all it does is mess up the texture. $\endgroup$
    – user147083
    Jun 11, 2022 at 17:10
  • $\begingroup$ @Ethan so you've lost access to your old account? Can you share some screenshots and the desired result? Because at one point you're saying "moving" eye textures, which you can do by animating the eye rotation in object mode, and at the other point you're saying animating the eye textures. Can you explain what you mean? $\endgroup$ Jun 11, 2022 at 18:27
  • $\begingroup$ What I mean is to use an empty to directly move the uv of the texture with it. The eyes are not spherical so rotation won't work. $\endgroup$
    – user147083
    Jun 11, 2022 at 19:18
  • $\begingroup$ @Ethan would you attach some screenshots of the eye and your material? Since technically this solution works. If it's possible, also kindly attach your .blend file :) $\endgroup$ Jun 11, 2022 at 19:22
  • $\begingroup$ @Ethan also did you try placing the empty in the exact same location as the eyes first? $\endgroup$ Jun 11, 2022 at 19:33

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