0
$\begingroup$

I'm trying to fold this mesh from it's z axis so that it can fit into another mesh. However, I'm not sure how I can do this. This is my mesh.

enter image description here

I want to rotate it on the Z-Axis in the center so it'll fold into a flat half like a piece of paper.

My attempt at folding it using the x mirror in edit mode. Some vertices are not following the rotation:

enter image description here

I just want to fold this so that I can attach the outter points to this mesh:

enter image description here

What's the best way I can fold this? If it's with the X mirror how come some points are not following my rotation?

$\endgroup$
1
  • $\begingroup$ I don't think I understood your goal ... so just speaking to weirdly moving vertices - check Face Orientation (overlay). $\endgroup$
    – vklidu
    Jun 11, 2022 at 19:00

1 Answer 1

0
$\begingroup$
  1. Add a Curve Object
  2. Edit the Curve Object to have a sort of Arc shape
  3. Apply Transforms of the Curve Object
  4. Add Curve Modifier to your Mesh
  5. set the object to be your curve:
    enter image description here
  6. Now, play around with the deform axis in the modifier, the location of your mesh and its scale to find the best
  7. Ready!! I was able to curve this mesh with the steps:
    enter image description here
  8. You can add subdiv, either smooth modifiers to smooth out your mesh after curving
$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .