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I know that you can use a snap (vector math) node to "pixelate" an image by plugging it into a vector input of an image texture node, but instead of square pixels, I'd like the shape of the pixel to be dictated by a voronoi crackle texture. Is there any way of doing this?

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The 'Position' output of Voronoi texture returns the location of the cell's feature-point in each cell, and your image can be sampled there:

enter image description here

The 'UV' Texture Coordinate is a default, so optional. But it's nice to know where you are.

(Incidentally, if you're being lazy, you can use this to sample a regular rectangular grid,too, by setting the Voronoi's 'Randomness' to 0.)

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  • $\begingroup$ Saturday speed run :) Notification - someone is at answering process still welcomed :) BTW any chance to avoid thing line in between? Thank you $\endgroup$
    – vklidu
    Jun 11, 2022 at 8:53
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    $\begingroup$ Hi, @vklidu! I was wondering about that, too. It seems to be an EEVEE artefact. Cycles doesn't show it.. some sort of clamping / default? When 2 distances to feature-point are nearly equal, instead of choosing one or the other, the texture chooses neither, and not even a consistent neither. This could be reportable? $\endgroup$
    – Robin Betts
    Jun 11, 2022 at 10:08
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    $\begingroup$ wow....just changing some variables and so many different effects...amazing!! +1 $\endgroup$
    – Chris
    Jun 11, 2022 at 12:51

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