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So the objective is to get it to look like this:

https://www.dropbox.com/s/d8urd4cazzo7dcu/Rendered.png?dl=1

Blend file http://pasteall.org/blend/34831

I'm using cycles render for the material and I want to bake it out so it looks like it does in the render above. The black material bakes out fine with combined as a setting; however, the metal material will not seem to bake out properly no matter the setting.

Thanks in advance.

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This is because the glossy metal material will appear different from different camera angles. So it's impossible to bake it to a single static image and have it look like it should from any given camera angle.

There was a patch which allowed for glossy materials to be baked as if they were being viewed from a single pre-defined point, however it was removed from master shortly after it was added.

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  • $\begingroup$ Ahg, that's unfortunate. The game that I'm making this for doesn't allow materials. It only allows the use of a texture. Guess I have to go back to the old method and just make it in an image editor. I don't suppose you know how to get an effect like it quickly? ^^; $\endgroup$ – RiceKun Mar 4 '15 at 23:40

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