So the objective is to get it to look like this:


Blend file http://pasteall.org/blend/34831

I'm using cycles render for the material and I want to bake it out so it looks like it does in the render above. The black material bakes out fine with combined as a setting; however, the metal material will not seem to bake out properly no matter the setting.

Thanks in advance.


This is because the glossy metal material will appear different from different camera angles. So it's impossible to bake it to a single static image and have it look like it should from any given camera angle.

There was a patch which allowed for glossy materials to be baked as if they were being viewed from a single pre-defined point, however it was removed from master shortly after it was added.

  • $\begingroup$ Ahg, that's unfortunate. The game that I'm making this for doesn't allow materials. It only allows the use of a texture. Guess I have to go back to the old method and just make it in an image editor. I don't suppose you know how to get an effect like it quickly? ^^; $\endgroup$ – RiceKun Mar 4 '15 at 23:40

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.