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For the most part i want a flat and solid body but there are parts where it comes across as low poly instead, I want to know if there is a way to fix this problem without subdivision or manually editing it in edit mode enter image description here

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    $\begingroup$ You can right click in Object mode and Shade Smooth, then in the Object Data panel > Normals > enable Auto Smooth and find the good angle. If you only want some faces to be smoothed and not some others, go in Edit mode, select the faces, press Ctrl F > Shade Smooth $\endgroup$
    – moonboots
    Jun 10, 2022 at 13:20

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Like moonboots said, you can right-click in object mode to shade smooth. If you want to manually make edges look sharp, while others remain flat, turn Auto Smooth up to the maximum value, go into Edit Mode, select the edge selection mode, select the edges you want to be seen as sharp, then, at the top of the vewport, click Edge>Mark Sharp

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