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Unfortunately, I'm a pretty sloppy organizer when it comes to blender. This leaves me with a bunch of "spaghetti" logic all over the place. Is there a way to hide the logic that I'm not using? I tried plain ol' H and that didn't do it.

Spaghetti

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  • $\begingroup$ Yeah... that would be great. um... If I knew how. $\endgroup$ – Scalia Mar 5 '15 at 3:39
  • $\begingroup$ An answer that said how would be cool. $\endgroup$ – Scalia Mar 5 '15 at 3:40
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Another easy thing you can do to temporarily simplify your logic editor is unchecking the Link check box

This logic mess may seem a bit overwhelming enter image description here

Simply un-checking the Link box can Significantly simplify your workspace, at least long enough to figure out what you were trying to do.

enter image description here When you have wires connecting bricks across multiple objects, and especially when you have scroll bars and hundreds of wires between your bricks, you can sometimes forget what you were trying to do before you find the right sensor or actuator.

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There are two more methods you might find useful when trying to organize your logic. They are Very basic but are usually sub-consciously ignored. Many blender users (myself included) are guilty of this.      

                                            Name the logic

                                   Arrange the logic sensibly.

Compare this enter image description here

To this

enter image description here

It technically does the same thing, but it Much harder to decipher in case you ever needed to edit something.

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  • $\begingroup$ But I don't want to be logical.... $\endgroup$ – Scalia Mar 5 '15 at 16:31
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There are multiple ways you can make your logic setup more workable.

One of the simplest is to use messages to trigger events between multiple objects.

Cube a and Cube b

         Cube A                                                                 Cube B

Logic setup for Cube A Cube A's logic Logic setup or Cube B enter image description here This could be the same thing as this logic setup, only when you are dealing with many more objects, and with more logic bricks, it gets Very confusing, Very fast. enter image description here Based on this, we can conclude that when anything collides with cube A, a message will be sent to Cube B (ThisCouldBeAnything) When Cube B receives this message, it will play the animation of itself spinning around 360°

enter image description here

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