So I am creating this model for a client and I am trying to keep it really low poly. There is a slight corner at the edge of a mesh that I want to hide (I want this piece of mesh that extends out to look smooth). However, since the mesh is bent at a slight angle, there is a visible edge that I want to hide. I don't want to create more topology and I already tried Shade Smooth and Auto Smooth.
Is there a way to adjust the normals of an edge to give the appearance of it being flat? If not, is there any other way of doing this?