When I use an image texture with box mapping it gives me a blend value. When I increase the blend value it blends the texture at the seams. How does this work? Does it do a rgbMix Mix operation based on the normals?
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Sign up to join this communityWhen I use an image texture with box mapping it gives me a blend value. When I increase the blend value it blends the texture at the seams. How does this work? Does it do a rgbMix Mix operation based on the normals?