When I use an image texture with box mapping it gives me a blend value. When I increase the blend value it blends the texture at the seams. How does this work? Does it do a rgbMix Mix operation based on the normals?
When I use an image texture with box mapping it gives me a blend value. When I increase the blend value it blends the texture at the seams. How does this work? Does it do a rgbMix Mix operation based on the normals?