I am attempting to make a not-so-accurate tsunami from a flipper in my scene and water.
I have watched hours of YouTube videos on Blender fluid simulations.
The scene is from a mesh created by BlenderGIS and was extruded. I looked at bathymetric data and created the ocean depths around Dingalan Bay, the Philippines.
From the ocean floor, I created an extruded mesh to represent the water (my custom fluid object).
- I created a
Domain
cube and set it to the appropriate settings according to the videos. - I created a little flipper to simulate an earthquake on the ocean floor and animated it to rotate.
- I made the land mesh an
Effector
and turned up theSurface Thickness
. - I made the custom liquid object into a
Flow Type
ofLiquid
andBehavior
asGeometry
. - And then I
Baked
All
.
Nothing worked as I think it should have; consequently, I made a cube into a fluid object, set it above the land mass, and set it to be (a) Flow Behavior
as Geometry
and when that did not work, I set it to be (b) Flow Behavior
as Inflow
.
Again, no liquids come from the fluid object. The flipper animation works great.
I am including the Blend file to see if anyone can help me determine what I have done wrong.