I made a car using the Vehicle Controller (demo file at the end/bottom of the page) concept.
It's a "rigid body" chassis, that attaches four "no collision" wheels at run-time. It works pretty good, except for this :
I modeled a "car body" and parented it to the chassis, but no matter what settings (mass/radius/form factor) I try (for both the chassis and the body) I cannot seem to make the car body a "rigid body" (or anything else than "no collision") : When I press "p" my car flies frantically up like a balloon...?
- Exactly what is the force that makes my car fly up like this ?
- The child's mass, radius and form factor values should generally be smaller than those of the parent's, right?
- Do I have to make sure the parent and the child don't intersect?
- Are there other variables that I should look for?
Ctrl-J
the chassis and the body. That worked good enough for the level of detail I'm aiming for. $\endgroup$ – yPhil Mar 4 '15 at 20:04