# Multiple materials with different textures

Just started getting some fun from Blender and currently stuck deeply with materials.

I am trying to create a mesh with different materials, each having its own texture, applied to different parts of the mesh.

What I have done is:

1. a couple of UV maps
2. a couple of textures (for each UV Map)
3. a couple of materials (for each texture)

Currently I am using Belnder renderer.

The problem I am facing is that only one material is displayed in a Material display mode and for only one submesh. Yet, when I switch to Texture display mode - I can see all the textures, assigned correctly.

UPD: here is what I mean saying Material display mode:

How to fix that? Or should I use Cycles with its nodes?

Thanks!

• – cegaton Mar 4 '15 at 17:52
• I've done this with the Cycles Render Engine, and have't had this issue. But, the textures I was using were only used to color the materials. I don't know what will happen if you use normal map or bump map textures. – Francisco Chavez-Tejeda Mar 4 '15 at 21:51