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i'm trying to make an animation, in which a robot arm picks up a box and drops it away. i've animated the box until the point of dropping, but i do not know how to make it turn into a rigid body after that. i've three constraints, and they all turn off at frame 251 for rigid body.

snapshot of part of my animation

here is a snapshot of part of my animation

the clamp to constraint is switched off at frame 99

the copy location and copy rotation gets disabled at frame 251

I would like to start the rigid body sim after that

P.S. i will include the blend file as soon as i figure out how to do so

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  • $\begingroup$ blend-exchange.com is the official way, pasteall.org/blend supports some larger files, and past that whatever your favorite cloud storage provider is. $\endgroup$
    – TheLabCat
    Commented Jun 6, 2022 at 11:23

1 Answer 1

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Animate your object with rigid body until one frame before the simulation should start.

At that frame keyframe animated (on):

enter image description here

one frame later keyframe animated (off):

enter image description here

example:

enter image description here

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  • $\begingroup$ thanks, it worked $\endgroup$
    – Adhrit
    Commented Mar 20, 2023 at 5:30

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