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I'm a beginner. I want to know how to rig the texture eye on the flat plane I made. Here is the picture below. How do I set the rig on it, so it follows it? I would appreciate an explanation of pictures or gifs so that I could better understand them.

enter image description here

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To add to Pons de Leon's answer, there's also the UV Project modifier, give it to your object and choose an empty as controller:

enter image description here

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Add an empty to the scene, select your plane, on the shader editor select your eye node, hit ctrl + T to get access to it's coordinate (to get access to this feature enable node wrangler add-on) or manually add the mapping and texture coordinate nodes. select your empty with the eyedropper (bottom of the texture coordinate node) to use it's coordinate as the texture coordinate

enter image description here

your texture will follow the movement of the empty

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