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I have made a fury coat which consists of several objects and some furry sections using particle system modifier. I have to join them to a single object. When I click join, the hair particles are going all over the place. But when I apply the modifiers I am loosing the hair particular.. I am not sure what to do, I just simply want to combine all the meshes, curves and modifiers as a single mesh. Any help will be greatly appreciated. BTW I am using Blend3.0 Zinga

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  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Jun 4, 2022 at 12:52
  • $\begingroup$ Thanks - I made a coat using some meshes and curve objects. Currently I have four mesh objects namely buttons, cloths, furs and text. Everything works perfectly, but I want to export this as a single mesh object in an another file. Therefore, I wanted to join them but when I combine them hair particle modifier is getting applied on all the mesh objects. I just want to combine all the mesh objects and end up with a single mesh object. I hope this clarifies things. $\endgroup$
    – Zinga Baby
    Jun 4, 2022 at 12:58

1 Answer 1

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For each object, create a vertex group where the fur is supposed to be, make sure that you give a different name to each vertex group of each object:

enter image description here

For each object, choose the group in the Particle System panel > Vertex Groups > Density:

enter image description here

When you'll join all the objects, it will remove all the particle systems except the one of the last selected object, but you just need to create a new particle system, go into the dropdown menu, select the good particle system, then for each particle system go into Vertex Groups > Density select the good vertex group:

enter image description here

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  • $\begingroup$ thanks mate - I will give this a go... much appreciate it $\endgroup$
    – Zinga Baby
    Jun 4, 2022 at 13:06
  • $\begingroup$ my apology in advance - I m still fairly new to the blender. I cant find anything in density vertex group $\endgroup$
    – Zinga Baby
    Jun 4, 2022 at 13:20
  • $\begingroup$ I've edited my answer, i hope it helps $\endgroup$
    – moonboots
    Jun 4, 2022 at 13:24
  • $\begingroup$ You're a legend... let me try this $\endgroup$
    – Zinga Baby
    Jun 4, 2022 at 13:27
  • $\begingroup$ ABSOLUTELY AMAZING!!!!!!!!!!!!! WORKED LIKE A CHARM $\endgroup$
    – Zinga Baby
    Jun 4, 2022 at 13:32

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