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I'm just learning the very basics of rigging. I found a tutorial that details how to align a bone's local axis to the global axis. The same issue is covered in this post :

Blender 2.8 Bone pose local and global axis mismatch

When I tried this, I found they were already aligned, so I'm guessing it was addressed in the later version of Blender that I'm using (3.1). I'm confused though because when I enable Axes under Object Data Properties > Viewport Display, it doesn't match the Local Axes. See attached.

Any idea what's going on?

enter image description here

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It's because you are in the Object Mode. It displays object orientation itself, not the bone's orientation. Change the mode to Pose Mode. Edit mode also shows object orientation, instead of bones ones, I suppose, that it is so to match the behavior with mesh edit mode.

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  • $\begingroup$ Thank you. I actually just this second managed to figure this out. Very confusing for a beginner ! $\endgroup$
    – Marcus
    Jun 3, 2022 at 13:40

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