I have a mesh parented to an armature with animation. I wonder how I can export the mesh from blender at any pose I want, and if there is an option to save these poses in my blend project so that I can save the mesh deformations at certain poses and then delete the armature. If anyone could please advise.
To store reusable poses you can use pose library this would still require a rig to restore.
When you export to e.g. to a .obj-file you could store the mesh in different fixed poses without the armatures.