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I have a mesh parented to an armature with animation. I wonder how I can export the mesh from blender at any pose I want, and if there is an option to save these poses in my blend project so that I can save the mesh deformations at certain poses and then delete the armature. If anyone could please advise.

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To store reusable poses you can use pose library this would still require a rig to restore. enter image description here

When you export to e.g. to a .obj-file you could store the mesh in different fixed poses without the armatures.

enter image description here

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You can keep the pose but get rid of the armature by applying the armature modifier while the mesh is posed. You can also create a duplicate of the mesh and apply it's modifier instead, if you'd like to have a posed version and still keep the version with the armature on it.

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