I imported a character (with append), and I joined the hair, body, and feet together using Ctrl+J. I applied the scale, rotation, and location using Ctrl+A, and everything was fine, and when I generated the rig, it worked perfectly. However, now that I've skinned the mesh, half of the character has disappeared. Here are some screenshots:

Before skinning:

enter image description here

After skinning: enter image description here

  • $\begingroup$ I think with rigify you need to parent and weight paint to the basic mesh before you generate the final rig. $\endgroup$ – sambler Mar 3 '15 at 7:08
  • $\begingroup$ Could you upload and link the .blend to your question blend-exchange.giantcowfilms.com ? $\endgroup$ – stacker Mar 3 '15 at 8:18

I've fixed the problem. After some research on the 'net, the solution that worked for me was to enable Auto Run Python Scripts in File > User Preferences.


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