I'm working on a script to export .stl files with different UV textures based on a list from a specific folder.
After several modifications, i was able to export .stl but the texture is not applied.
My code :
import bpy
import os,sys
import glob
from os import listdir
from os.path import isfile, join, basename
textureDirectory = 'C:\\Users\\username\\Desktop\\_TEXTURES\\'
exportDirectory = 'C:\\Users\\username\\Desktop\\'
currentTexture = [os.path.join(textureDirectory, texture) for texture in os.listdir(textureDirectory) if os.path.isfile(os.path.join(textureDirectory, texture))]
currentFilename = [os.path.join(exportDirectory, filename).split('.')[0] for filename in os.listdir(textureDirectory) if os.path.isfile(os.path.join(textureDirectory, filename))]
for cT, cF in zip(currentTexture, currentFilename) :
print (cT, cF)
bpy.ops.image.open(filepath=cT, directory=textureDirectory, files=[{"name":cF+'.png',"name":cF+'.png'}], show_multiview=False)
bpy.data.images[cF+'.png'].name = cF+'.png'
bpy.ops.object.select_all(action='SELECT')
bpy.ops.export_mesh.stl(filepath= exportDirectory + cF + ".stl", check_existing=True, filter_glob="*.stl", use_selection=True, global_scale=1.0, use_scene_unit=False, ascii=False, use_mesh_modifiers=True, batch_mode="OFF", axis_forward="Y", axis_up="Z")
currentTexture : give a full path of the .png file. (e.g.: c:\Users\username\Desktop\myfile.png) currentFilename : give the filename without path and .ext (e.g: myfile)
Do you have an idea, where i'm wrong ?
Thank you