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Following the advice to redraw the lines in the texture myself, I'm trying to displace a texture on a model with UV map already applied. On the texture I have hand drawn lines and expect them to be embossed on the surface of the model. Suspecting that issue is with the intensity of the colours I added some experimental lines.

enter image description here

But the result I'm getting from the displacement modifier consists of series of dots, not the continuous lines I expect.

Why is that?

Google drive folder with files

enter image description here

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I would say you don't have enough geometry for such a thick lines. You would have to subdivide model before Displacement.

enter image description here

BTW Remesh modifier destroys your UV maps (just a note if you planned to 3Dprint texture as well).

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    $\begingroup$ Ooo, happy day! Thank you!!! $\endgroup$ Jun 1, 2022 at 9:32

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