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I would like to recreate this picture but I'm unsure about what's the easiest / best way to achieve this. If you have any suggestions, I'd really like to test them out (I'm sure you could use geometry nodes)

enter image description here

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2 Answers 2

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You can create several balls, give them Rigid Body physics, Type > Active, link-duplicate them, create a Force Field > Force with a very low Strength (here -10,000), in the Scene panel cut the Gravity, and play:

enter image description here

When you're glad and don't want to animate anymore you can go into the header menu > Object > Rigid Body > Bake to Keyframes and choose the frame you want to bake:

enter image description here

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  • $\begingroup$ +1 although your balls are all boring gray.... $\endgroup$
    – Chris
    Jun 1, 2022 at 6:05
  • $\begingroup$ @Chris, what? sorry I'm not sure what you mean $\endgroup$
    – moonboots
    Jun 1, 2022 at 6:26
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    $\begingroup$ Sorry to disappoint you Chris, actually moonboots are for snow, not moon $\endgroup$
    – moonboots
    Jun 1, 2022 at 7:22
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    $\begingroup$ does the name Blender make any sense? It is not supposed to blend anything... Nothing makes sense Chris $\endgroup$
    – moonboots
    Jun 1, 2022 at 9:28
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    $\begingroup$ ok but you know, I'm not sure to care because I'm just a bot $\endgroup$
    – moonboots
    Jun 1, 2022 at 9:40
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This probably isn't the best way to do it, but at least it should give you some idea of a possible node setup for something like this. The only thing I'm not really happy with is the "base shape" so to speak, I kind of had to instance the "balls" on a sphere within a sphere to make the density seem right, but I know there must be a better way (I'm re-learning geometry nodes for the third time due to constant changes to the software - I could have done it before, so I'm sure there's a way - I'll keep working on it):

Geo

Using this material:

GeoTex

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