Hi I am learning about geometry nodes and they are very powerful and interesting, but I don't understand if it is possible to build meshes starting from primitives.
For example, I have two line meshes with the same number of vertices and I would like to create a strip of triangles or quads by mapping their vertices by index. How can I achieve that?
Clarification screenshot following: I would like to procedurally build the faces by joining pairwise vertices belonging to each of the two curves, e.g. creating a face from the green-cyan vertices, then a face from the cyan-yellow vertices, and so on. This is a quad strip pattern, but a triangle strip would be fine as well, for the sake of learning.