I have the following situation
The entire object is rigid. The bottom plate can rotate around the blue(z) axis. The torso should be rotation with it and the arm should rotate around the side of the torso.
Whenever I put the objects as parent of bone they will work in their default positions. However if I turn the base around 45° and then the arm the rotation will not be around the torso. Instead the arm detaches a bit.
Here is a video of what I mean:
I just want the bones to only rotate 90° to the normal of the location surface
Is there a way I can fix my rotation to a plain (torsoside) with its two axis as references?