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I understand that attribute vector and attribute mix are now 'legacy'/'deprecated' in Blender 3.

I'm trying to achieve what's shown in the attachment with alternatives, but not really sure where to look... In the interests of staying within format rules, I'm looking at how to 'replace' a node chain of; attribute vector (subtract), attribute vector (scale) both feeding 'geometry' and 'factor' pins in the attribute mix node.

Any help gratefully appreciated. Thanks

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If I understood your nodes correctly, you are setting the position using some modified UV.

To get the UV, you need to add an input attribute:

enter image description here

To get the position you simply use the Position node.

Then, you use the Vector Math node to perform subtractions, scale or interpolate using the Fac value:

enter image description here

You can also use the Mix RGB node to interpolate instead of calculating with Vector Math nodes:

enter image description here

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