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I have this situation here where I want to join this Face Builder created head to a Human Generator body.
I deleted the HG head and joined the head mesh to the body mesh but now I want to fill the remaining gap with good topology. I managed to do this in the past with ALT F and it worked quite well. After that I used some smoothing and sculpting, dissolved some vertices and it was quite all right for what I needed.
But in this case when I use Alt F it only fills half the gap and I was wondering if there is a better workflow here than counting vertices and match them manually.

I added the blend file for reference if needed.

Thank you !

enter image description here

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The best would be to have a consistent topology, between the body and head. But from what you have you could activate the LoopTools addon, remove the 2 first edge loops of the head, select the edges of the body and head and right click > LoopTools > Bridge:

enter image description here

Add some segments in the Operator box:

enter image description here

Result:

enter image description here

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  • $\begingroup$ Thank you @moonboots! I forgot about looptools🙈. $\endgroup$
    – Dan
    Commented May 30, 2022 at 9:46

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