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I used two rectangle meshes and the boolean modifier to cut out holes for my house, but it left me with some geometry like this: enter image description here

How do I unwrap this? Even my best attempt (shown below) still has stretching. enter image description here

Here is the file https://drive.google.com/file/d/16swON_OrqXkMk9nR01ZXSvMkO9rzHpOA/view?usp=sharing

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Your question is too vague, the way you need to unwrap completely depends on how you want to put your textures on the object afterwards. But I see at least 2 ways to do it from your current object, and in both cases the UVs will be orthogonal:

Unwrap with seams: to create seams (seams are where the unwrap will cut off separate parts), select the edges you want and press U > Mark Seam:

enter image description here

Then unwrap with the first option (Unwrap), here is what it will give:

enter image description here

Unwrap with Smart UV Project: This time you'll let Blender unwrap automatically, the UVs will be separate according to the angles of the faces (you can set the angle you want in the Operator box but the default setting, 66°, is ok):

enter image description here

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  • $\begingroup$ Thank you so much I love you moonboots. Do you have a donation box I can donate to? $\endgroup$
    – John Smith
    May 30, 2022 at 10:13
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    $\begingroup$ thanks, you're welcome, I don't have any donation box actually ;) $\endgroup$
    – moonboots
    May 30, 2022 at 10:13
  • $\begingroup$ you should consider having one (if you want of course) and post a link in your bio, I've seen a lot of people do it. $\endgroup$
    – John Smith
    May 30, 2022 at 10:14

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