I have a cloth simulation where I'm trying to get a plane object to deform correctly over a bent cylinder. It seems no matter what I change it always goes through the mesh slightly, on the surface. This is a simple version of my project, it's even worse when things get complicated. Modifiers don't seem to affect the problem either, nor do quality steps of the simulation or collisions and I can't seem to find any similar situations with any logical solutions. Does anyone know why this keeps happening? I've attached a screenshot as well as my blender file.