I'm trying to export a mesh with vertex colors generated by geometry nodes but when I export it, it comes out with 100% in all channels.
Here's the solution I'm trying to make it work:
Make the Geometry node in the Modifier stack output the attribute to the "Col" vertex color attribute
Export as .FBX and import into Unity and compare to a mesh exported with manually painted vertex colors.
This is the step where I realise it doesnt work. No clue why it doesn't work.
Things I have tried to make it work:
- Applying all Modifiers in the modifier stack prior to exporting the .FBX
- Using the "Make all instances real", just to be sure - but I don't think I'm using any instance.
- Importing the .FBX into Blender again to double check the vert colors are the same as in Unity (which they are)
- Praying to the Blender gods
Anyone know what I'm missing? I'm quite sure the geometry node doesn't "apply" the vertex color prior to export giving me the result of default vertex colors (which means 100% colored) but I have no clue on how to apply/bake it.
Please help!