Noob here. I found an obj model with UV map and texture bundled. Mesh itself is pretty low quality, but when texture is applied, it looks just great. So I tried to use supplied texture as displacement map. Using nodes I was able to get the visual effect I desire, but it is not displacing the mesh, so I cannot export and 3D print it.
Displacement modifier is doing weird things, but not even remotely near to what I need.
UVmap seems to be in place and mapping correct regions.
I have already spend a whole week trying to understand what I'm doing wrong what causes results I'm getting. Please, help me stand on the right path to solution.
Any help appreciated.