# Geometry Nodes: Face Corner Colors

'Vertex' painting is actually face-corner painting. So per-face colors are possible, can be picked up by an Attribute input node in shader-trees.

Here are 2 color-attribute layers on a cube, both registered as Face Corner > Color in its 'Data' tab > 'Color Attributes' panel.

pcol has been painted, per face. That's successfully interpreted by the shader:

col has been generated and captured, per face, in a GN tree:

The spreadsheet shows that face-corners have independent colors, per-face..

And yet this time, the colors are interpolated across vertices by the shader.

.. in the latest 3.2b, at posting time.

Have I just made a silly slip, or are we waiting for further development?

• The silly slip is that the Viewer doesn't show the output of the group, remove the viewer and now you can look at the output - with the pcol being only on the point domain. :) Jun 4 at 20:42
• @MarkusvonBroady That's 2 silly slips! Every now and then, it's good to be taken back to when I started using Blender, and tore what little remained of my hair out with frustration :) Jun 4 at 20:51