I want to create an animation of a wing deploying to this position:
From a position where all of the "feathers" are pointed straight down:
I am using an array modifier with an empty for the scale and rotation of the feathers, and when I change the rotation of the empty to put the feathers in the back position, they change their shape.
Is there some way that I can maintain the size and shape of the feathers when I rotate the empty?