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I followed a tutorial by Ryan King Art on YouTube how to bake "realistic textures". I was able to successfully bake a Roughness map, I believe a Diffuse map (#1 screenshot), but not a Normal Map(screenshot #3). I had lowered the polys on my "feet" mesh (screenshot #1) when I imported it into this game and it's shown as some parts black. I feel like I know why but I've researched a lot and still haven't found what I was looking for.

Does anyone understand what I need to do to get rid of those black spots so it resembles the mesh I made in the first screenshot? Thank you

--To answer @moonboots question, I took another screenshot down towards the bottom of baking my low/high poly macaroon--

1st picture

2nd picture

3rd picture

[![4th picture][4]][4]

To answer @moonboots question

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  • $\begingroup$ are you sure that the unwrap of the low-poly is correct? maybe share your file (only the high-poly and the low-poly objects), pasteall.org/blend $\endgroup$
    – moonboots
    Commented May 27, 2022 at 7:14
  • $\begingroup$ @moonboots I think it is correct. I unwrapped both the low-poly and the high-poly meshes, marked seams, put the high-poly inside the low-poly, added the correct shaders with the image texture node to bake them and this is what I got... (I will add my screenshot to the bottom of my question cause it doesn't work here) $\endgroup$
    – Vegetarian
    Commented May 27, 2022 at 21:53
  • $\begingroup$ please share your objects, it will be easier to find the reason why it doesn't work ;) $\endgroup$
    – moonboots
    Commented May 28, 2022 at 1:03
  • $\begingroup$ I'm sorry, I don't understand how to share my objects? I could've sworn I did that by screenshotting, but I'm kinda new to Blender so maybe not lol @moonboots $\endgroup$
    – Vegetarian
    Commented May 28, 2022 at 8:00
  • $\begingroup$ share the blend file, only keep the high-poly and the low-poly object, then upload here and copy paste the URL it will generate: pasteall.org/blend $\endgroup$
    – moonboots
    Commented May 28, 2022 at 8:04

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Apply the scale of both your objects, in the feet material create a new Image Texture node with a new 32-Bit Float image, in the Bake panel choose an Extrusion of 0.3, bake. The result is not perfect probably because your feet material unwrap is completely shattered, maybe try to redo it.

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