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How was it done? I can make a bunch of rigidbodies and bake the animation, but how do I apply the texture over the rigidbodies? I'm fairly new to blender by the way.

enter image description here

https://drive.google.com/file/d/1EARzmijzC7B3HCoVlSFm9tG92w107MB0/view?usp=sharing

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  • $\begingroup$ Hello and welcome. While files, images, and external videos or links may be helpful additions they should not be the only way to obtain information about your issue. Don't make understanding your question rely on downloading a file, watching a video or visiting an external site. Use the builtin tools to upload images or gifs, along with thoroughly explaining the problem in written form so it can be indexed and searched for thus helping future visitors with similar issues. $\endgroup$ Commented May 26, 2022 at 22:03
  • $\begingroup$ See "What is the problem with posting an image or link and asking “How do I do this?"" $\endgroup$ Commented May 26, 2022 at 22:03
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    $\begingroup$ create the simulation, the coins will fall on the ground, then select all the coins, switch to Edit mode, Unwrap >Project from View, and put the UV islands over the image $\endgroup$
    – moonboots
    Commented May 27, 2022 at 7:17

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Create a plane for the ground, give it a Physics > Rigid Body > Type > Passive, create a coin, give it a Physics > Rigid Body > Type > Active, give it a material, duplicate (ShiftD) it and put all the coins above the plane:

enter image description here

For the material, create this setup, load the image in the Image Texture node:

enter image description here

Play the animation, the coins fall, when they are all still on the ground, select them all, choose the top orthographic view, switch to Edit mode, press U > Project from View. In the UV Editor move the UV islands so that they cover the image the way you want:

enter image description here

Here is the result:

enter image description here

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