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I am new to blender. Have been learning the different controls and options. I want to create this rig with my own character to create short animations.

I have used basic human meta-rig and fit it to this character and generated the rig. After that i assigned the rig to the mesh with Automatic weights. But the rig controller at the bottom of the legs are not at place, directly within the foot, as i see is the case with rigs online. Can someone please tell why the rig controller is aligned like that.

Please find the file attached - https://blend-exchange.com/b/kA3ZA3oa

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  • $\begingroup$ You should provide screenshots of this issue. This kind of thing is easier to answer if we can clearly see what you are experiencing. $\endgroup$
    – Jakemoyo
    Commented May 26, 2022 at 12:01

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I don't know why but you can move the bones under the feet: Select the bones in Edit mode and move them down:

enter image description here

Also maybe select the custom shape and put the origin at its geometry (the custom shapes are in the collection called WGTS_rig, make sure that you've activated the Disable in Viewport option so that you can see the shape in the 3D view):

enter image description here

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