I would like to dynamically model meshes like image below : Actually I would like to somehow create them via python script so that I can define them as an array
{
id: 'orange',
color : '#ef8710',
size:[6,5],
positions : [
[
[1,1,1,1],
[1,0,1,0]
],
[
[1,1,1,1],
[0,1,0,0]
]
]
},
{
id: 'purple',
color : '#d110ef',
size:[5,4],
positions : [
[
[1,1,1],
[0,1,1]
],
[
[1,1,1],
[0,0,1]
]
]
}
On the other hand I think that in order to ease the blending part between spheres using geometry node would be a good deal.
Maybe it's absolutely unnecessary but the output would be 3d printed with resin
Any advice would be highly appreciated