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I would like to create a shader that mix colors in a cube based on the distance of diferent points to the mesh

Let's say we have a scene with a cube and 3 points

Now we would like to create a shader that would give a color texture to the cube depending on the distance from each of the points to the mesh of the cube.

I'm completly new to blender, and feeling a bit lost with so many nodes. I just tried to set up the situation like this

Geometry nodes geometry nodes proximity

Shading shading color defined by distance

Any help would be highly appreciated

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It's not necessary to use geometry nodes for that. All you need shader nodes have:

enter image description here

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  • $\begingroup$ Thanks for the reply, I just made the same system of nodes as in the image, and also getting some results but not so much influence to the cube as what your images shows ? I also tried using cycles and evee. Could the same concept be applied for an environtment equirectangular texture ? blender.stackexchange.com/questions/264499/… $\endgroup$ Commented May 26, 2022 at 12:12

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