Every now and then I need to transfer files over from my work computer to my personal one when I'm working from home, but I've found that when I send over a file with a rigged character, it no longer works properly. For reference, this is what it looks like on the computer I made the rig on:Correct rig

And here's what it looks like when I send the file over to the other (in wireframe so you can see the lack of bones, there's no control rig in solid/material preview either):enter image description here

In pose mode, there's no control rig or bones, and if I select the rig from the outliner I can see the armature, but it's not correct, and doesn't function. Here's the outliner too: enter image description here Which is how it looks on the original file too. I don't have any isuses like this sending over other blender files that don't contain a rig, so I'm not sure if there's a special procedure to sending rig files over. I'm not exporting anything out before sending, it's just the file itself.

  • $\begingroup$ I assume you have the same blender version on both machines? Do you use the "File >> External Data >> Pack Resources" to have a self contained file to transfer? Or at least certain that any external files are in the same relative positions? Use the "File >> External Data >> Report Missing Files" to see if you have any external references that are not resolved, perhaps due to absolute paths that differ. In your Outliner, upper left corner, change the View Layer" drop-down to *Blender File mode. Do you $\endgroup$
    – james_t
    May 24, 2022 at 18:31
  • 2
    $\begingroup$ I'm fairly certain it's the same version, so I'll try doing that. Thank you! $\endgroup$
    – RoseaMarie
    May 24, 2022 at 18:49


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