When rendering an animation as image sequence (Render>Render Animation) I am getting different results compared to when its rendered as a single image (Render>Render Image).
These are the same frame of the animation. Nothing changed in settings or setup between them aside from one is taken from the animation image sequence - the other by setting the timeline to the same frame and rendering it as a single image.
The animation is missing the refractions from the background. This is from a texture on the 'world' environment.
The animation frames are faster to render and obviously by default blender is ignoring something.
Is there a setting or box I need to tick to get the animation to recognise the scene the way the individual image does? Its driving me round the bend.