2
$\begingroup$

I make the surface defined by two curves. How to get UV output for this mesh? enter image description here

$\endgroup$

2 Answers 2

3
$\begingroup$
  1. Use capture attribute to get original positions:

enter image description here

Adding 0.5 makes coordinates range from 0 to 1, perfect for UV

  1. Set output to new attribute in modifier:

enter image description here

  1. Use attribute node to get this generated UV:

enter image description here

$\endgroup$
4
$\begingroup$

The Mesh Grid contains a default UV. You can use it by getting the 'uv_map' attribute.

enter image description here

enter image description here

You can also calculate the uv using the vertex index and X & Y count. You can use this with any deformed grid.

enter image description here

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.