Object1 is a child of Object2. I rotated Object2 thus rotating Object1. In the Transform section of the N panel Rotation values of Object1 are 0,0,0. How do I get global values of rotation of Object1 related to world?

This may seem trivial when you have only 2 objects, but actually I have a chain of child-parent relations, each one rotated by some degree. Calculating this by hand would take ages.

I need to align rotation of the object that is not part of this child-parent chain with the object that is.

child rotation

  • $\begingroup$ Could you add an image that describes the situation with parented objects and the independent one you want to align? The transformation of a child to parent is stored in the child object's matrix_parent_inverse see: blender.stackexchange.com/questions/3763/… $\endgroup$ – stacker Mar 1 '15 at 12:23
  • $\begingroup$ I added the image, I'd prefer to avoid Python scripting if possible. $\endgroup$ – jubi Mar 1 '15 at 14:49
  1. Add a Copy Rotation constraint to the object you want to rotate. In constraint panel, set Target to that child object;
  2. After seeing it being aligned well, CtrlA > Visual Transform;
  3. Delete that constraint, since you don't need it anymore.


If you just want to "know" the global rotation info, you can simply AltP > Clear and Keep Transformation, then you will see the visual rotation applied, which is the global rotation. After getting what you want, you can simply CtrlZ to undo.

  • $\begingroup$ After your suggestion, I (finally) updated the gif in my answer. $\endgroup$ – David Mar 1 '15 at 20:01
  • $\begingroup$ @David LOL cool! things now become more convincable. :D $\endgroup$ – Leon Cheung Mar 2 '15 at 3:31
  • $\begingroup$ "Clear and Keep Transformation" seems the simplest solution to me, I actually stumbled upon it today and came here to update my answer and found your edit, thanks :) $\endgroup$ – jubi Mar 2 '15 at 10:44

I found a dirty workaround, maybe someone will find a cleaner solution:

Select rotated child object that you would like to align to. Press Shift-Numpad 1 to align view to the object. Press Ctrl-Alt-Numpad 0 to align camera to view.

Now your camera's Transform Rotation data are equal to global rotation of your child object.

  • Select object you would like to align.
  • Shift select your camera.
  • Go to object tab.
  • Hover your mouse over rotation values, press right mouse button, select "Copy to selected".

Voila, your object has the desired global rotation values.


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