I would like to have a bunch of cubes bounce in a specific space. I have set up a simple equation of abs(cos(x))/x
which terminates after 3 bounces. It looks kinda okay except it's very bouncy and if you plot it you can see the bounces don't decay naturally. The acceleration slows down instead of remaining constant like gravity.
I'd like to just import the bounce interpolation native to blender. Is that possible in geometry nodes? Or is there some method I'm not thinking of?