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I want to model a shoe more like a foot without fingers. Can anyone show me how to model like thisenter image description here

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2 Answers 2

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Create a cube, scale it, create some loopcuts (CtrlR):

enter image description here

Begin to move the vertices, edges and faces, use the Proportional Editing option:

enter image description here

Delete a vertex to cut a hole:

enter image description here

Extrude inwards and right click > LoopTools > Circle:

enter image description here

Extrude up:

enter image description here

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    $\begingroup$ +1 of course ...mr. shoe...äh...moonboots is the right man for this task!!! $\endgroup$
    – Chris
    May 23, 2022 at 10:41
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    $\begingroup$ @Chris, exactly, I'm good at modeling shoes, boots, moons, etc $\endgroup$
    – moonboots
    May 23, 2022 at 10:50
  • $\begingroup$ no you aren't. You are basically good at modeling.....anything! $\endgroup$
    – Chris
    May 23, 2022 at 10:51
  • $\begingroup$ @Chris, thanks Chris, I try I try ;) $\endgroup$
    – moonboots
    May 23, 2022 at 11:45
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Just wanted to add to @moonboots excellent answer that if you add a subdivision surface modifier you can create a smooth looking version very easily:

Shoe without subdivision modifier

Shoe with subdivision modifier

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