I have a Star Wars Star Destroyer in one blend file. The ship has 4 materials. I would like to use this model in a scene in a different blend file and I would like to have several Star Destroyers over there.
My first approach was to append into the scene from the master Star Destroyer blend file. Since I'm new to blender, I missed out that appending an object from a blend file three times messes up my workspace with triplicated materials of basically one master material. So I ended up with e.g. Hangar, Hangar.001 and Hangar.002, whereas each "Hangar" material is the same blueish emission material. I wouldn't mind the triplicated materials in my file, but also the presentation of this material was different and I thought it was because of the "triplication" and something got confused...
Now, what am I talking about? This is the Hangar material in the original blend file of the Star Destroyer:
This is what happens after appending into another file (and yes, the screenshot is from a "Linked" blend file. More later...):
So I read a lot of the same problem here at stackechange and figured out that there are ways of removing the duplicates by means of python scripting and manually deleting them in the outliner. Well, python scripting was not working in my case (dunno why) and manually tweaking seemed possible, but nothing changed regarding the wrong color of the material.
So I found out that instead of appending the object from the blend file, I can just link it. Then, all materials are referenced from the original file and everything should be working...
As you can see in the screenshot from my linked version, the material is still wrong, although the original file displays the material as expected at the same time....
Both vieports are rendered with Cycles...
What am I doing wrong here?
Thanks, Maik
Edit:
After Dans answer, I saw in my material browser that the preview dot for my materials also does not match the color that it is supposed to have. What does that mean? Also, the engine glow suffers the same problem....
Edit:
Next try: Video to strange effect
The first part in the video shows normal behavior when rotating the original model through different viewport settings. The second half shows strange flickering while rotating (I also removed some faces of the model, in order to see if there are intersecting face layers underneath them). I believe that the flickering is caused by the same effect that distorts my material. Maybe somebody can explain the effect....
Edit: Based on Dans idea to share the blend file, I figured that I can just use an emissive cube to append into my file. And voilà, the effect is the same as with the Star Destroyer... Also the one cube I gave an emissive material inside the blend file suffers strange effects, when I switch to render preview. I guess, this is really the last chance to get an answer for this issue. I'm looking forward to... ;-)