1
$\begingroup$

I have a model for which I am trying to create UV. I created seams in different places, but no way worked. More or less appropriate way is create UV Project from view, but with it the side parts are stretched. I need the texture to cover the entire model and not stretch. How to properly unwrap models of this shape?

enter image description here enter image description here

$\endgroup$

1 Answer 1

3
$\begingroup$

You need to mark some seams on the corners, otherwise the UV map will be stretched:

enter image description here

Result:

enter image description here

From your current topology, simply unwrap with the Conformal option instead of Angle Based:

enter image description here

$\endgroup$
7

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .