Hello guys how are yall? I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme try again.
so hey! this the texture I want to recreate, cute i know.
this texture is composed of two layers or materials or what you like to call The first layer is the shadeless base which the spherical gradient from white to green like this
the other layer is the shade aka the dark green part of the texture
so I have already know how to recreate the first layer (shadeless base) but I'm struggling to remake tbhe second layer (the shade) and thing is the shade must take the curve of the object facing the camera like the texture i gave (like a fresnel) the shade looks oval bc its on a sphere, for spherical objects like the model im gonna listed down, see the linked picture in the next paragraph(focus on the green figure)
it should be noted the shade is not centered but rather mid-down like this pic (focus on the head of the yellow figure)
so first mini questions whats the best way to make the shade?
now whens that solves, how can i layer them into one material without effecting the colors of the texture
also here's the blend File if yall intrested
Thanks in advance and sorry for editing the old post
and Happy Bl!