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I am trying to position my character to push/break the pillars apart. However, when I try to put his arms into position, the base mesh protrudes through his armor (Bandos chestplate).

I have tried to reduce the weight paint around his spine and shoulder areas but it leaves my mesh jagged and out of proportion. What is the best approach to this?

I've attached my file and screenshots below. Many thanks.

https://pasteall.org/blend/6dde8dba444c40a78a88d05083cdeb82

enter image description here enter image description here

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Simply correct it in Weight Paint mode (select the Blend > Subtract mode):

enter image description here

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  • $\begingroup$ When I used weight paint, I kept clicking the left mouse button, that's why my mesh was going out of proportion. I held down the left mouse button while going over the mesh and that solved my problem. Thank you moonboots. $\endgroup$
    – EverBlazen
    May 22 at 19:15

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