First of, I'm very new to blender.

Currently I'm trying to apply a texture to a wall. For doing this, I followed the steps for the textures in this video: https://www.youtube.com/watch?v=E2Cb-5PEqGo.

The texture didn't quite fit at first, so I messed a lot with the scaling and offset, and got to a pretty decent result. Now I've only got one issue left, please refer this screenshot: problem

As you can see, the texture fits the "grid" (sorry, I don't really know the terminology) perfectly for about 4 times, but then it resets or something for some odd reason. I've been trying to figure out what causes this, but I've honestly no clue. I'm at a loss as to what I should look up as well, because... I don't understand what's happening here.

I hope someone can help me.

Kind regards


1 Answer 1


First I want you to understand this is a workaround for your specific problem, not a real solution. You need to understand UV mapping to really solve this in any case.

This said, let's go!
Here is a shape like yours.
enter image description here

Go in front orthographic view with 1 (front view) and 5 (orthographic) enter image description here
Now select wireframe view Z and face selection mode Ctrl+Tab or use menus enter image description here
Box select B your vertical faces enter image description here
Unwrap U with cube projection as said in the tutorial enter image description here
On the left panel (T if hidden) check clip and scale to bounds enter image description here

This should fix your problem.

  • $\begingroup$ Thanks! Your explanation along with those screenshots were perfectly clear for a newb such as myself! $\endgroup$ Mar 1, 2015 at 0:44
  • $\begingroup$ We've all been newbs, welcome in the blender family :) $\endgroup$
    – Bithur
    Mar 1, 2015 at 0:51

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